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Old Jun 07, 2007, 10:22 AM // 10:22   #21
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I would like to see a hard rezz skill for dervish, people die too much, thats why I always go x/P, x/Mö or x/Ri
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Old Jun 07, 2007, 10:23 AM // 10:23   #22
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I'd like a buff on hundred blades.
A few new earth skills. Primarily a trap the foes in stone kinda one, or a rock shoots up from the ground one.
A good water magic elite
Mystic Regen put into mysticism
What would be cool is some forms, seeing as the norn can shapeshift I'd like perhaps a Djinn form for each ele and perhaps a Bear's Stance.. Eagal Stance skill for the rangers.
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Old Jun 07, 2007, 10:38 AM // 10:38   #23
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I'd like to see a Meat Wagon type of skill (ripped from WarCraft 3) that stores corpses so they're not wasted, a bow attack skill (elite?) that can cause deep wound, more off-hand Golden attack skills, a self heal in the Expertise attribute, a Mesmer illusion skill that's on par with Reaper's Mark, an 'Avatar of Truth' or even 'Avatar of Abbaddon'.

Last edited by Perfected Shadow; Jun 07, 2007 at 10:50 AM // 10:50..
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Old Jun 07, 2007, 11:37 AM // 11:37   #24
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Physical Manifestation of the Grenth
Elite summon. For 60 seconds, level 31 physical manifestation from Grenth appear (comes from land or sky... whatever). This Summon only recharges when you visit in district. Also when one use this, all other Grent Summon spells become disabled too.

Weapon: Shoots cold iceballs what deals 50 damage each, 1,33 second recharge.

Grenth's Skills
Fury of the Grenth (2a, 15r)
Skill. Causes enemies in earshot, flee in terror and take 75 damage.

Loyal Heroes (2a, 15r)
Skill. Causes allies in earshot, deal +25 cold damage during 15 seconds.

Absolute Zero (7a, 45r)
Skill. Make target foe and all adjacement foes to disappear. Targets not drop loot or give exp from this. Cannot effect to boss foes.

Of course those skills can be used that players can use too but this is just Grenth idea.
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Old Jun 07, 2007, 12:21 PM // 12:21   #25
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Why hoping for 100 elites when you can only use one?

Paragon is to my opinion the character that needs the most new skills. Especially his own weapon attribute (unless you want to play sword/axe, which to my opinion is actually the better choice), the spear mastery has little skills, let alone usefull ones. I think Spear has in all the weapons mastery the least skills and no real synergy skills in other attributes (like the assasin has).

A new kind of Animate will be fun, though we have already many to choose from.

Some skill that does damage to attackers or surrounding, like SoJ, SS, Spoil Victor or Sliver Armor would be fun 2, especially for farmers. Preferably a skill that combines SoJ enchantment with SS damage and Sliver conditions, without the knockdown from SoJ. Ofcourse this would never happen.

Avatar of Kormir could be a dervish Elite. Would make sense somewhere, although my overall opinion on Dervish Avatars is that they are overshadowed by the more powerfull (but usually ignored) other elites.

Ranger spirit of Greater Winter. ^^ Or a spirit that turns damage to Earth and Air.

Ritualist will need a Elite Binding Ritual that summons a powerfull Channeling spirit, like Anguish and Bloodsong, but more elite. My Spirit Spike is still without a usefull Elite and still outdamages any other rit builds with elites.

Theres probably some more, but it wont matter, since those skills have already been planned by Anet and we cant do anything about it.



Oh: the meatwagon idea is great, would really help the MMs out there, but probably impossible to implement.

Last edited by Guildmaster Cain; Jun 07, 2007 at 12:23 PM // 12:23..
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Old Jun 07, 2007, 12:42 PM // 12:42   #26
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how about the celestial skills from kuunavang?
arcane echo + echo + celestial storm FTW!!!
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Old Jun 07, 2007, 12:51 PM // 12:51   #27
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Would be nice if they could preview a few on their site
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Old Jun 07, 2007, 12:55 PM // 12:55   #28
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Quote:
Originally Posted by Dreikki
Something to stop me from crying when I'm using my mesmer in PvE right after playing with my ele.
A tissue? Because that's probably the best you can hope for.
IMO I'd like to see Smiting become viable in PvE. And I would like some non-laughable Paragon elites to shut my friend up (My derv' and his 'gon are going through Nightfall right now.)
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Old Jun 07, 2007, 01:15 PM // 13:15   #29
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I would like to see all paragon shouts which have "next time" in them changed to "for".

For example, Anthem of Flame would look like this:

For 10 seconds, attack Skills used by each party member within earshot also causes Burning for 1...3 seconds.
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Old Jun 07, 2007, 02:55 PM // 14:55   #30
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Quote:
Originally Posted by -Loki-
Quote:
Originally Posted by Utaku
I'd like:
E-management skill in fast casting
Yeah, and some axe skills in swordsmanship.
Please welcome GWG's next Zinger.

I for one would love to see an energy management skill linked to Fast Casting, as I previously suggested, or even Fast Casting changed so that it provides energy back on interruption dependant on how high your Fast Casting attribute is.

Quote:
Originally Posted by Sophitia Leafblade, Slayer of Dragons
Im probally the only one who feels this is the better approach though :S
No you're not, I also had the idea of scaling the new skills depending on how many skills each profession currently has, I just never really said anything about it. I like the idea...and like you say, may persuade people to play classes such as Rit or Paragon more.

Last edited by Cebe; Jun 07, 2007 at 02:58 PM // 14:58..
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Old Jun 07, 2007, 03:13 PM // 15:13   #31
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Quote:
Originally Posted by Celestial Beaver
I for one would love to see an energy management skill linked to Fast Casting, as I previously suggested, or even Fast Casting changed so that it provides energy back on interruption dependant on how high your Fast Casting attribute is.

Me too, but perhaps it would be too powerful as an interrupt... maybe it could work like Overload would... it'll only give energy (and you'd need a minor investment to actually *gain* energy: make it 10e cost, and energy gain 8... 16 scaled to FC 0...12), without interrupting anything, with 8-15 recharge.
It'll be a reliable energy gaining source if you're a capable Mesmer, but also punish you if you suck at it with its high cost. (Could also synergize with GoLE nicely)

Last edited by Saphatorael; Jun 07, 2007 at 03:15 PM // 15:15..
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Old Jun 07, 2007, 03:19 PM // 15:19   #32
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Energy management in Fast Casting? Right, and what's the point of Inspiration again?

EXACTLY.

Energy Gaining on interruption for Fast Casting = Redundant. Besides, not every mesmer uses Interrupt.

All in all, you can't have everything. You cast faster, that's a pros. You'll drain your energy faster as well, that's a cons. Remove the cons and you're looking at another paragon-class (READ: Requires huge reduction in powerlevel for PvP balance).

Feel free to request whatever you want, but unless you take PvP balance into account, you won't get it.
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Old Jun 07, 2007, 03:27 PM // 15:27   #33
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Quote:
Originally Posted by Cacheelma
Energy management in Fast Casting? Right, and what's the point of Inspiration again?

EXACTLY.

Energy Gaining on interruption for Fast Casting = Redundant. Besides, not every mesmer uses Interrupt.

All in all, you can't have everything. You cast faster, that's a pros. You'll drain your energy faster as well, that's a cons. Remove the cons and you're looking at another paragon-class (READ: Requires huge reduction in powerlevel for PvP balance).

Feel free to request whatever you want, but unless you take PvP balance into account, you won't get it.
I take it you were already working on your post before you read my skill suggestion , not everything has to interrupt eh

As for countering your statement... Zealous Benediction is a raw heal in Protection Prayers, Symbols of Inspiration is already a form of e-management in Fast Casting, but more or less useless (or nobody can be arsed to find a semi-decent build with SoI in it), and there are supposedly a few more in the game that just aren't in the 'right' attributes...
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Old Jun 07, 2007, 03:35 PM // 15:35   #34
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Quote:
Originally Posted by Saphatorael
I take it you were already working on your post before you read my skill suggestion , not everything has to interrupt eh

As for countering your statement... Zealous Benediction is a raw heal in Protection Prayers, Symbols of Inspiration is already a form of e-management in Fast Casting, but more or less useless (or nobody can be arsed to find a semi-decent build with SoI in it), and there are supposedly a few more in the game that just aren't in the 'right' attributes...
Why do you think ZB is an elite, anyway? You can have a few exceptions here and there, but they all are highly conditional AND usually are elites.

Same goes with Symbols of Inspiration, which, ironically, you shouldn't have THAT much of energy problem if you're using signets to begin with. See? Conditional AND elite.
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Old Jun 07, 2007, 03:44 PM // 15:44   #35
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Quote:
Originally Posted by Cacheelma
Energy management in Fast Casting? Right, and what's the point of Inspiration again?

EXACTLY.

Energy Gaining on interruption for Fast Casting = Redundant. Besides, not every mesmer uses Interrupt.

All in all, you can't have everything. You cast faster, that's a pros. You'll drain your energy faster as well, that's a cons. Remove the cons and you're looking at another paragon-class (READ: Requires huge reduction in powerlevel for PvP balance).

Feel free to request whatever you want, but unless you take PvP balance into account, you won't get it.
As far as I'm concerned Inspiration has been pretty useless for a long time. The energy gain from most inspiration skills are pittiful...and with long recharges.

Please note how a LOT of classes have the energy management build into their primary attribute...if not directly, it's there somehow:
Dervishes - Energy gain on enchantment ending
Paragon - Energy gain on shouts / chants
Elementalist - Elite E-Storage skills giving supreme energy management
Ranger - Expertise reduces energy cost of certain skills
Necromancer - Soul Reaping...need I say more?
Assassin - Critical Strikes...energy gain on critical hit

so we're left with Ritualists, ok, Spawning has no inherent effect but there are plenty of skills in spawning for energy management. Strength....umm, Warriors don't need energy. Divine Favor...Heals for more thus less healing required, a very passive effect really.

Fast Casting.... umm... *shrugs*. You cast Faster...umm....ok...and it does what else? Even the skills in Fast Casting are ropey. Mantra of Recovery and Power Return are worth using...but Mantra of Recovery only encourages you to cast more and thus have less energy.

What I was suggesting didn't need to be big. It didn't need to be "Fast Casting - every time you interrupt someone your energy triples". I was thinking more "Fast Casting -For every successful interrupt you gain 1 energy for up to 6 attribute points, 2 energy for 7-12 points, 3 energy for 13+ points" HOW would that be overpowered, even in PvP? It takes a skill to interrupt as it is (if you don' use Guilt / Mistrust etc..) and...if most mesmers have 7-12 points in FC, you're hardly going to gain enough energy to pwn everything on the map are you? - Just a little incentive to use the primary attribute more, and bring it in line with other primary attributes.

ok...I'm done for now.

Last edited by Cebe; Jun 07, 2007 at 03:51 PM // 15:51..
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Old Jun 07, 2007, 03:44 PM // 15:44   #36
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Quote:
Energy Gaining on interruption for Fast Casting = Redundant. Besides, not every mesmer uses Interrupt.
Look at Monks, divine favour doesn't help smiting monks.

Besides, fast casting needs to have some other effect. Even if it only means adding more skills.
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Old Jun 07, 2007, 03:47 PM // 15:47   #37
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weopan and shout removal
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Old Jun 07, 2007, 03:58 PM // 15:58   #38
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Weapon Spell removal would be nice.

I'd say something more to counter shouts but there's no real point at the moment.
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Old Jun 07, 2007, 03:59 PM // 15:59   #39
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Quote:
Originally Posted by Cacheelma
Energy management in Fast Casting? Right, and what's the point of Inspiration again.
Inspiration has long been broken due to other classes totally abusing it much like glpyh of energy was when it wasnt energy storage linked. Mesmers have to spread there points quite considerably, they Have to have inspiration inorder to have any kind of self heal or energy gain, they also generally need atleast some points in fast casting (although this is probally one of the least usful primary Attribs atm since it wields no real gains even most fast cast skills are hardly ever used.)
on top of that they need points in Domination or Illusion to be able to do damage, most other classes can get away with points in just 2 attrib lines eg. Divine and Healing, Energy Storage and Fire, Soul Reaping and Deadm Strength and Sword (note all are 1 primary attrib and 1 other line), mesmers dont get this luxury they either go 2 non primary lines or they have to dish out in 3 lines. Every other primary attribute leads to some kind of energy management (with the except of Warriors who dont really need energy.)
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Old Jun 07, 2007, 04:49 PM // 16:49   #40
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In my opinion, I think (and hope) The PvE-Only skills in GW:EN will be associated with the New Races in GW2 (i.e. Having a skill called "The Spirit of the Bear" or something similar for the Norn).

Anet has already suggested that this is what these PvE-Only skills will be here. And I can't think of another reason why they would make 100 PvE-Only skills.

Unless of course they are adding new titles similar to Sunspear/Lightbringer and associating skills with them (Which I think is also likely, depending on which storyline branch you take, maybe?).
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